The Invisible Hand

The PCs are the crew of the Invisible Hand.

Description: Entirely prosaic tramp freighter. Still plenty of those old SNEDAC-60(M)s around, they were solid birds. Nope, nothing suspicious about it at all, why do you ask? Hey bud, you’re kinda nosy, aren’t ya…maybe you’d better move along now. Go on, get.

Function aspect: Smuggler’s Tramp Freighter
Trouble: Highly modified (hard to find the parts)
Aspect 1: Tough old bird
Aspect 2: Ship’s astromech droid, T3-K5
Aspect 3: ?

Stunt: Holonet Assimilator. This system provides a continual stream of relevant information pulled from the galaxy’s databanks. Gain +2 to Investigate rolls when the holonet is accessible and the information it contains would be beneficial.

Size: Medium/+2
Weapon stations: 2
Stress: 2 boxes
Consequences: Mild, Moderate, Severe

 

The port/starboard turrets are retractable for ground and dockyard clearance, and in fact will oscillate in and out in use in response to control input for firing angle. Dorsal turret stays put but is also the captain’s seat with a bunch of multifunction displays and secondary controls. The ship can be flown from here but it’s harder and there is a poorer forward and much worse downward view.

Cockpit layout is four seats in a diamond shape on a steeply sloped stadium- type floor. The floor is fairly “high” in the nose, with electronic and equipment bays below, accessible through floor hatches. Pilot’s chair is centerline, down low and forward behind the big nose window. Pilots boards also have secondary controls/repeater displays for other systems. Behind to port and starboard and higher are a couple multipurpose control stationsone’s generally configured as Engineering remote/repeater and the other as Primary Sensors. Behind and above these is another backup chair, which we generally use as a floater/backup/observer seat.

Obviously these ships were built to be able to accommodate a larger crew than we run, depending on how they were configured. Forward top deck in the outriggers we have 3 staterooms for passengers each side. They can take 2 apiece, but are fairly cramped at full occupancy. They run from just short of the forward outrigger extremity to just forward of the p/s turret access hatches.

Aft of the turret rooms is mostly stores, engineering, and equipment spaces, but there is also a small passenger lounge portside, and a small passenger galley/dining room starboard. There is a longitudinal companionway inboard of the staterooms each side, and lateral companionways opposite the side turret access hatches and at the forward extreme of the longitudinals. The latter is interrupted by hatches at the main central corridor which is generally not accessible to unescorted passengers.

The central hull between the outriggers is crew country, with the exception of the aft lateral companionway which is public access. There is a central corridor leading aft from the cockpit back to the aft lateral companionway, and a narrower lateral companionway crossing it about halfway between the dorsal turret and the hatch at the aft end. At the intersection there is a spiral stair leading down to the lower central deck and then the airlock to the pod in the pod it continues to some catwalks and down to the floor. The lower section can be disassembled if needed in case of very big cargo.

The upper central deck forward of the aft lateral companionway is divided among crew cabins and the common room/galley/mess. aft of the aft lateral companionway it is mostly engine rooms with some stores and equipment rooms. The forward section of the lower central hull deck is mostly stores and cargo holds, though there are a few cabins down there, too. The aft section is again engine rooms, fuel bunkerage, etc. The outriggers have two decks below the passenger deck, accessible through hatches in the deck. The middle deck is mostly electronics, control runs, machinery spaces, equipment bays and such, with a maze of somewhat cramped (maybe 6′ high by 4′ wide) accessways.

The farther aft you go, the more Engineering-y it gets. There are also airlocked accesses to the sides of the pod from here. Below that is a crawlspace providing access to almost entirely fuel bunkerage and landing gear bays/machinery, though there are some hidey-holes down there too.

The light grey hollow rectangles on the main deck plan are floor hatches accessing subfloor utilities and the lower deck. The big ones on the lower deck centerline are cargo lifts for loading the internal bays when the pod is absent (they cannot open when there is a pod hooked in). There are also chain hoists on rollers on the ceiling above them for loading awkward cargo, or in case the lifts are being difficult.

In the pod, there is a traveling crane just below the catwalks – I have no idea how to represent it graphically. The aft bulkhead of the pod is a door/loading ramp.

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